YMCA
A new mobile app teaching life skills to young adults
Roles
Project lead
Research lead
Design lead
Timeline
3 Weeks
Team
Shawn Berg
Julie Fields
Wendolinne Bailon
Problem
Solution
Ymca needs a mobile virtual portal for low-income young adults to access its life-skills program
Young adults mostly have access to smartphones rather than desktops. They need a quick and accessible way to learn about common life skills such as learning about credit, learning how to drive a car, how to get health insurance, etc.
A mobile app with goal tracking portals and mentor and community accessibility
We designed an app that allows users to track, manage, and set new goals to keep their progress organized. We created accessibility to one-on-one mentors to allow users to learn from someone with hands-on experience.
Research
Our demographic is…
Our interviewees could tell you best
Young adults age 18 - 29
Low-income individuals
Based in Los Angeles county, CA
Almost 100% of our interviewees wanted to learn about making, managing, and investing money
Almost 100% of our interviews also stated that they learn best in a one-on-one environment
Affinity map takeaways
Users share these same sentiments
I don’t track my progress much, if at all
I could pace myself better to avoid burnout
I learn best in a safe environment
This here is Anthony, the voice of our users
The journey he’s been on hasn’t been easy
Anthony shares a similar story with many of our users. His starting point was to learn more about finances and money, but is constantly disappointed by the lack of options available. There isn’t a one stop shop for his problems…yet.
Problem statement
Prioritizing our problem
Anthony needs a tangible way to track progress with financial goals because he wants to make money to become less of a financial burden to his mother.
How might we
Why not have a little fun?
Using a method such as crazy 8’s helped us bring our best ideas forward. Here’s a few examples of those ideas
Provide an algorithm to show enjoyable and relevant content to our users
Provide a percentage rate of completion on current goals to establish a sense of encouragement and completion
Provide calendar for easy mentor booking
Provide an instructor “get to know” page to see who is the best fit for our users personality and needs
The big 3
3 needs that we are solving for our users
A platform to track financial goals
Access to 1 on 1 mentors
A supportive like-minded online community
Wireframes
Our design is meant to be easily digestible
Keeping our users needs in mind, we kept a simple UI with simple features such as
A pie chart to easily categorize how users money is being divided
Visual aid for current goals to instill a sense of tangible progress and achievement
A sign up process to help created a feed with most relevant topics to our user
Video access to lessons
Easy access to mentors and workshops
A leaderboard to encourage positive competition and a sense of community
User testing
5 out of 5
All 5 of our users were able to complete these assigned tasks:
Book a 1 on 1 session with a mentor
Onboard on the app and create a new financial goal
Now we know … or don’t
We did succeed by
Creating a straightforward process to onboard
Making it easy for users to create a goal
Making it easy to book a 1 on 1
Learning experience
We could improve by
Creating a more in depth calendar
Creating a review page for instructors and workshops
In conclusion
What could be improved if time allowed
Testing, testing, and more testing
Our application is a prospective design with many new features that would need to be tested so we can generate the best version of our product. Having better user flows and wireflows would have generated more ideas and made the editing process much easier and saved us time.
Research and refine
Second hand research would have helped us get more familiar with young adults feelings and behaviors towards “self help” topics or apps. Our questions could also have been refined a bit more to help generate more relative information towards helping our design process.
Teamwork makes the dream work
Working in teams isn’t always the easiest, but our open communication made this project enjoyable. I’ll make sure to keep this in mind towards future projects.
The devil is in the details
From this design sprint I’ve learned that research is the most valuable tool to help get all the answers you need. If I’m ever stuck at a point, it probably means I need to do more research. I also see the value in consistently reviewing your research because there are often times more answers in there than you remember. Lastly, I would say to trust the process if you’ve done the research because all the answers are there if you look hard enough.